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Seeing What's Next: Using Theories of Innovation to Predict Industry Change

Seeing What's Next: Using Theories of Innovation to Predict Industry Change by Clayton M. Christensen from Harvard Business School Press

    When a disruptive innovation is launched, it changes the entire industry and every firm operating within in

    This book argues that it is possible to predict which companies will win and which will lose in a specific situation—and provides a practical framework for doing so.

    Most books on innovation—including Christensen’s previous two books—approached innovation from the inside-out, showing firms how they can create innovations inside their own companies. This book is written from an “outside-in” perspective, showing how executives, investors, and analysts can assess the impact of a new innovation on the firms they have a vested interest in.

    List Price: $32.95
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    Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design (Adaptive Path)

    Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design (Adaptive Path) by Peter Merholz from O'Reilly Media, Inc.

      "Short, but powerful. Easy to read, yet profound. I've been searching for just this book: the one perfect book that summarizes the essence of modern product design. This is it. The lessons are as powerful as they are simple: The product is NOT the goal. Successful products are systems. Focus on the experience. This requires empathy, agile product management, real understanding of the target audience. This book practices what it preaches. I will use it in my courses for MBA students. You should use it for, well, for everyone. Short, simple, persuasive, and powerful."
      Don Norman
      Author of Emotional Design and Design of Future Things
      Co-Founder Nielsen Norman group

      "Customers don't care about how innovative you are. They just want to be happy and satisfied. Learn from Adaptive Path a passion for finding and solving the problems that will matter to customers no matter what the future brings."
      Scott Berkun
      Author, The Myths of Innovation

      "Wake up. The future of business isn't about flying cars and robot butlers. Creating the future is really about changing the way your company connects with its customers. Use this book as your guide."
      Jeffrey Veen
      Design Manager, Google

      "Subject to Change presents complex, challenging ideas in simple, compelling language, with illuminating examples and no shortage of memorable phrases. At once authoritative and nimble, the book itself is an example of the kind of experience the authors admire. No matter who you are, it will change the way you think about design."
      Michael Bierut
      Partner, Pentagram
      Author, 79 Short Essays on Design

      "The principles set out in Subject to Change are essential for the design of any product, but especially relevant for the fast-moving world of web software. It used to be the case that a software product was designed once, and refreshed every couple of years. Software is no longer a product. It is a process, a dynamic service that evolves as it responds to constant interaction with its users. The essence of Web 2.0 design is to create a dynamic framework that harnesses the collective intelligence of customers in such a way that the software becomes almost alive. This terrific book teaches the mindset required for this new kind of design."
      Tim O'Reilly
      Founder and Publisher, O'Reilly Media

      To achieve success in today's ever-changing and unpredictable markets, competitive businesses need to rethink and reframe their strategies across the board. Instead of approaching new product development from the inside out, companies have to begin by looking at the process from the outside in, beginning with the customer experience. It's a new way of thinking-and working-that can transform companies struggling to adapt to today's environment into innovative, agile, and commercially successful organizations.

      Companies must develop a new set of organizational competencies: qualitative customer research to better understand customer behaviors and motivations; an open design process to reframe possibilities and translate new ideas into great customer experiences; and agile technological implementation to quickly prototype ideas, getting them from the whiteboard out into the world where people can respond to them.

      In "Subject to Change: Creating Great Products and Services for an Uncertain World," Adaptive Path, a leading experience strategy and design company, demonstrates how successful businesses can-and should-use customer experiences to inform and shape the product development process, from start to finish.

      List Price: $24.99
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      Medici Effect: What Elephants and Epidemics Can Teach Us About Innovation

      Medici Effect: What Elephants and Epidemics Can Teach Us About Innovation by Frans Johansson from Harvard Business School Press

        Why do so many world-changing insights come from people with little or no related experience? Charles Darwin was a geologist when he proposed the theory of evolution. And it was an astronomer who finally explained what happened to the dinosaurs.

        Frans Johansson’s The Medici Effect shows how breakthrough ideas most often occur when we bring concepts from one field into a new, unfamiliar territory, and offers examples how we can turn the ideas we discover into path-breaking innovations.

        List Price: $16.00
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        Open Business Models: How to Thrive in the New Innovation Landscape

        Open Business Models: How to Thrive in the New Innovation Landscape by Henry Chesbrough from Harvard Business School Press

          In his landmark book Open Innovation, Henry Chesbrough demonstrated that because useful knowledge is no longer concentrated in a few large organizations, business leaders must adopt a new, “open” model of innovation. Using this model, companies look outside their boundaries for ideas and intellectual property (IP) they can bring in, as well as license their unutilized home-grown IP to other organizations.

          In Open Business Models, Chesbrough takes readers to the next step—explaining how to make money in an open innovation landscape. He provides a diagnostic instrument enabling you to assess your company’s current business model, and explains how to overcome common barriers to creating a more open model. He also offers compelling examples of companies that have developed such models—including Procter & Gamble, IBM, and Air Products.

          In addition, Chesbrough introduces a new set of players—“innovation intermediaries”—who facilitate companies’ access to external technologies. He explores the impact of stronger IP protection on intermediate markets for innovation, and profiles firms (such as Intellectual Ventures and Qualcomm) that center their business model on innovation and IP.

          This vital resource provides a much-needed road map to connect innovation with IP management, so companies can create and capture value from ideas and technologies—wherever in the world they are found.

          List Price: $35.00
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          Making Innovation Work: How to Manage It, Measure It, and Profit from It

          Making Innovation Work: How to Manage It, Measure It, and Profit from It by Tony Davila from Wharton School Publishing

            "To compete effectively, you must innovate: Not just once, but consistently, in all your products, services, and business functions. But, profitable innovation doesn't just ""happen."" It must be managed, measured, executed on¿and few companies do that well. Making Innovation Work offers the first real solution: A start-to-finish process for driving growth from innovation.

            The authors draw on unsurpassed innovation, consulting experience, and a thorough review of innovation research. Their techniques have been proven at top companies ranging from Apple and GE to Toyota. In this book, they demonstrate what works, what doesn't, and how to use all your management tools to maximize the value of your innovation investments.

            You'll learn how to define effective strategies and organizational structures for innovation, manage innovation more successfully, incent teams to deliver, and infuse metrics throughout every phase of the innovation process. Simply put, Making Innovation Work takes the mystery out of profitable innovation, showing how to lead it, track it, incent it, and get more of it.

            Leading innovation

            Defining innovation strategy, designing portfolios, and encouraging value creation

            Integrating innovation and business strategy

            Matching innovation to your overall business strategy

            Balancing creativity and value capture

            Generating successful new ideas that drive maximum ROI

            Weaving innovation into the fabric of business

            Making innovation truly integral to your company's business mentality

            Neutralizing organizational ""antibodies""

            Preventing your company from killing off its best new ideas

            Building innovation networks

            Leveraging innovation resources both inside and outside the organization

            Measuring and rewarding innovation

            Implementing the right metrics and the right incentives to drive results"

            List Price: $32.99
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            Innovation: The Five Disciplines for Creating What Customers Want

            Innovation: The Five Disciplines for Creating What Customers Want by Curtis R. Carlson from Crown Business

              Nothing is more important to business success than innovation . . . And here’s what you can do about it on Monday morning with the definitive how-to book from the world’s leading authority on innovation


              When it comes to innovation, Curt Carlson and Bill Wilmot of SRI International know what they are talking about—literally. SRI has pioneered innovations that day in and day out are part of the fabric of your life, such as:

              •The computer mouse and the personal computer interface you use at home and work

              •The high-definition television in your living room

              •The unusual numbers at the bottom of your checks that enable your bank to maintain your account balance correctly

              •The speech-recognition system used by your financial services firm when you call for your account balance or to make a transaction.

              Each of these innovations—and literally hundreds of others—created new value for customers. And that’s the central message of this book. Innovation is not about inventing clever gadgets or just “creativity.” It is the successful creation and delivery of a new or improved product or service that provides value for your customer and sustained profit for your organization. The first black-and-white television, for example, was just an interesting, cool invention until David Sarnoff created an innovation—a network—that delivered programming to an audience.

              The genius of this book is that it provides the “how” of innovation. It makes innovation practical by getting two groups who are often disconnected—the managers who make decisions and the people on the front lines who create the innovations—onto the same page. Instead of smart people grousing about the executive suite not recognizing a good idea if they tripped over it and the folks on the top floor wondering whether the people doing the complaining have an understanding of market realities, Carlson and Wilmot’s five disciplines of innovation focus attention where it should be: on the creation of valuable new products and services that meet customer needs.

              Innovation is not just for the “lone genius in the garage” but for you and everyone in your enterprise. Carlson and Wilmot provide a systematic way to make innovation practical, one intimately tied to the way things get done in your business.


              Teamwork isn't enough; Creativity isn't enough; A new product idea isn't enough

              True innovation is about delivering value to customers. Innovation reveals the value-creating processes used by SRI International, the organization behind the computer mouse, robotic surgery, and the domain names .com, .org, and .gov. Curt Carlson and Bill Wilmot show you how to use these practical, tested processes to create great customer value for your organization.

              List Price: $27.50
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              Open Innovation: The New Imperative for Creating And Profiting from Technology

              Open Innovation: The New Imperative for Creating And Profiting from Technology by Henry William Chesbrough from Harvard Business School Press

                In today’s information-rich environment, companies can no longer afford to rely entirely on their own ideas to advance their business, nor can they restrict their innovations to a single path to market. As a result, says Harvard Business School professor Henry W. Chesbrough, the traditional model for innovation--which has been largely internally focused, closed off from outside ideas and technologies--is becoming obsolete. Emerging in its place is a new paradigm, “open innovation,” which strategically leverages internal and external sources of ideas and takes them to market through multiple paths.

                This path-breaking analysis is based on extensive field research, academic study, and the author’s own longtime experience working in Silicon Valley. Through rich descriptions of the innovation processes of Xerox, IBM, Lucent, Intel, Merck, and Millennium, and the many spin-offs that have emerged from these firms, Open Innovation shows how companies can use their business model to identify a more enlightened role for R&D in a world of abundant information, better manage and access intellectual property, advance their current business, and grow their future business.

                Arguing that companies in all industries must transform the way they commercialize knowledge, Chesbrough convincingly shows how open innovation can unlock the latent economic value in a company’s ideas and technologies.

                List Price: $16.95
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                Nanotechnology For Dummies (For Dummies (Math & Science))

                Nanotechnology For Dummies (For Dummies (Math & Science)) by Richard D. Booker from For Dummies

                  This title demystifies the topic for investors, business executives, and anyone interested in how molecule-sized machines and processes can transform our lives. Along with dispelling common myths, it covers nanotechnology's origins, how it will affect various industries, and the limitations it can overcome. This handy book also presents numerous applications such as scratch-proof glass, corrosion resistant paints, stain-free clothing, glare-reducing eyeglass coatings, drug delivery systems, medical diagnostic tools, burn and wound dressings, sugar-cube-sized computers, mini-portable power generators, even longer-lasting tennis balls, and more.

                  • Nanotechnology is the science of matter at the scale of one-billionth of a meter or 1/75,000th the size of a human hair
                  • Written in the accessible, humorous For Dummies style, this book demystifies nanotechnology for investors, business people, and anyone else interested in how molecule-sized machines and processes will soon transform our lives
                  • Investment in nanotechnology is exploding, with $3.7 billion in nanotechnology R&D spending authorized by the U.S. government in 2003 and international investment reported at over $2 billion

                  This title demystifies the topic for investors, business executives, and anyone interested in how molecule-sized machines and processes can transform our lives. Along with dispelling common myths, it covers nanotechnology's origins, how it will affect various industries, and the limitations it can overcome. This handy book also presents numerous applications such as scratch-proof glass, corrosion resistant paints, stain-free clothing, glare-reducing eyeglass coatings, drug delivery systems, medical diagnostic tools, burn and wound dressings, sugar-cube-sized computers, mini-portable power generators, even longer-lasting tennis balls, and more. Nanotechnology is the science of matter at the scale of one-billionth of a meter or 1/75,000th the size of a human hair Written in the accessible, humorous For Dummies style, this book demystifies nanotechnology for investors, business people, and anyone else interested in how molecule-sized machines and processes will soon transform our lives Investment in nanotechnology is exploding, with $3.7 billion in nanotechnology R&D spending authorized by the U.S. government in 2003 and international investment reported at over $2 billion

                  List Price: $24.99
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                  Fearless Change: Patterns for Introducing New Ideas

                  Fearless Change: Patterns for Introducing New Ideas by Mary Lynn Manns from Addison-Wesley

                    List Price: $24.99
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                    Serious Play: How the World's Best Companies Simulate to Innovate

                    Serious Play: How the World's Best Companies Simulate to Innovate by Michael Schrage from Harvard Business School Press

                      Recall the old saying about all work and no play making Jack a dull boy? World-class companies today need play--serious play--if they want to make truly innovative products, argues Michael Schrage, an MIT Media Lab fellow and Fortune magazine columnist. In Serious Play he writes, "When talented innovators innovate, you don't listen to the specs they quote. You look at the models they've created." Whether it's a spreadsheet that tests a new financial model or a foam prototype of a calculator, what interests Schrage is not the model itself, but the behavior that play--be it modeling, prototyping, or simulation--inspires.

                      Schrage examines the approaches to successful prototyping at companies such as AT&T, Boeing, Microsoft, and DaimlerChrysler and describes the kind of culture that's needed for encouraging innovation. In the last chapter, he lays out the 10 rules of serious play, including: Be willing to fail early and often; know when the costs outweigh the benefits; know who wins and who loses from an innovation; build a prototype that engages customers, vendors, and colleagues; create markets around prototypes; and simulate the customer experience. Well-written and inspiring, Serious Play, is a first-rate user's guide for managers, project leaders, and other innovators. --Dan Ring

                      Serious Play is about serious work: how the world's leading companies model, prototype, and simulate to innovate. Increasingly, prototypes are the key platforms and models are the core media for managing risk and creating value. They allow for cost-effective creativity, encourage profitable improvisation, and inspire organizations to collaborate in unexpected ways. Serious Play is a crisply written handbook for product, process and project leaders who are determined to manage their innovation initiatives successfully.

                      As digital technologies for modeling and simulation offer more value for less money, they provoke fundamental challenges to organizational culture and design. MIT research associate Michael Schrage asserts that conventional wisdom surrounding innovation gets turned inside out: What innovative companies choose not to model often proves more important than what they do. Contrary to the popular assumption that innovative teams generate innovative prototypes, in fact innovative prototypes generate innovative teams. How innovators play with their models and simulations invariably matters far more than what they actually plan. In fact, Schrage shows why innovative firms cannot seriously plan unless they seriously play.

                      Drawing upon a range of companies as diverse as Walt Disney, Boeing, Merrill Lynch, General Electric, IBM, IDEO, Microsoft, Royal Dutch Shell, DaimlerChrysler and American Airlines, Schrage identifies the common patterns and practices that distinguish productive prototyping cultures from pathological ones. He explores the intimate connection between how leading innovators model reality and how they actually manage it. He examines prototyping failures as rigorously as he explains prototyping successes.

                      The essential message of Serious Play is that tomorrow's innovations will increasingly be the byproduct of how companies and their customers behave-and misbehave-around this new generation of models, prototypes, and simulations. The distinction between serious play and serious work dissolves as technology gives innovators ever-increasing opportunities to simulate and prototype their ideas. As the media for modeling radically change, so will the organizations that use them.

                      With real-world examples and engaging anecdotes, Schrage argues that the future of prototyping is the future of innovation. A User's Guide included in the book helps readers quickly take away the innovation practices profiled throughout. A landmark book by one of the most perceptive voices in the field of innovation, Serious Play will lay serious claim to the hearts and minds of forward-looking business managers.

                      Successful innovation demands more than a good strategic plan; it requires creative improvisation. Much of the "serious play" that leads to breakthrough innovations is increasingly linked to experiments with models, prototypes, and simulations. As digital technology makes prototyping more cost-effective, serious play will soon lie at the heart of all innovation strategies, influencing how businesses define themselves and their markets. Author Michael Schrage is one of today's most widely recognized experts on the relationship between technology and work. In Serious Play, Schrage argues that the real value in building models comes less from the help they offer with troubleshooting and problem solving than from the insights they reveal about the organization itself. Technological models can actually change us--improving the way we communicate, collaborate, learn, and innovate. With real-world examples and engaging anecdotes, Schrage shows how companies such as Disney, Microsoft, Boeing, IDEO, and DaimlerChrysler use serious play with modeling technologies to facilitate the collaborative interactions that lead to innovation. A user's guide included with the book helps readers apply many of the innovation practices profiled throughout. A landmark book by one of the most perceptive voices in the field of innovation.

                      List Price: $29.95
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